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This is the story of a man who went far away for a long time, just to play a game. The man is a game-player called “Gurgeh.” The story starts with a battle that is not a battle, and ends with a game that is not a game.
Me? I’ll tell you about me later.
This is how the story begins.
Dust drifted with each footstep. He limped across the desert, following the suited figure in front. The gun was quiet in his hands. They must be nearly there; the noise of distant surf boomed through the helmet soundfield. They were approach- ing a tall dune, from which they ought to be able to see the coast. Somehow he had survived; he had not expected to.
It was bright and hot and dry outside, but inside the suit he was shielded from the sun and the baking air; cosseted and cool. One edge of the helmet visor was dark, where it had taken a hit, and the right leg flexed awkwardly, also damaged, making him limp, but otherwise he’d been lucky. The last time they’d been attacked had been a kilometer back, and now they were nearly out of range.
The flight of missiles cleared the nearest ridge in a glittering arc. He saw them late because of the damaged visor. He thought the missiles had already started firing, but it was only the sunlight reflecting on their sleek bodies. The flight dipped and swung together, like a flock of birds.
When they did start firing it was signaled by strobing red pulses of light. He raised his gun to fire back; the other suited figures in the group had already started firing. Some dived to the dusty desert floor, others dropped to one knee. He was the only one standing.
The missiles swerved again, turning all at once and then splitting up to take different directions. Dust puffed around his feet as shots fell close. He tried to aim at one of the small machines, but they moved startlingly quickly, and the gun felt large and awkward in his hands. His suit chimed over the dis- tant noise of firing and the shouts of the other people; lights winked inside the helmet, detailing the damage. The suit shook and his right leg went suddenly numb.
“Wake up, Gurgeh!” Yay laughed, alongside him. She swiveled on one knee as two of the small missiles swung suddenly at their section of the group, sensing that was where it was weak- est. Gurgeh saw the machines coming, but the gun sang wildly in his hands, and seemed always to be aiming at where the missiles had just been. The two machines darted for the space between him and Yay. One of the missiles flashed once and disintegrated; Yay shouted, exulting. The other missile swung between them; she lashed out with her foot, trying to kick it. Gurgeh turned awkwardly to fire at it, accidentally scattering fire over Yay’s suit as he did so. He heard her cry out and then curse. She staggered, but brought the gun round; fountains of dust burst around the second missile as it turned to face them again, its red pulses lighting up his suit and filling his visor with darkness. He felt numb from the neck down and crumpled to the ground. It went black and very quiet.
“You are dead,” a crisp little voice told him.
He lay on the unseen desert floor. He could hear distant, muffled noises, sense vibrations from the ground. He heard his own heart beat, and the ebb and flow of his breath. He tried to hold his breathing and slow his heart, but he was paralyzed, imprisoned, without control.
His nose itched. It was impossible to scratch it. What am I doing here? he asked himself.
Sensation returned. People were talking, and he was staring through the visor at the flattened desert dust a centimeter in front of his nose. Before he could move, somebody pulled him up by one arm.
He unlatched his helmet. Yay Meristinoux, also bare-headed, stood looking at him and shaking her head. Her hands were on her hips, her gun swung from one wrist. “You were terrible,” she said, though not unkindly. She had the face of a beauti- ful child, but the slow, deep voice was knowing and roguish; a low-slung voice.
The others sat around on the rocks and dust, talking. A few were heading back to the club house. Yay picked up Gurgeh’s gun and presented it to him. He scratched his nose, then shook his head, refusing to take the weapon.
“Yay,” he told her, “this is for children.”
She paused, slung her gun over one shoulder, and shrugged (and the muzzles of both guns swung in the sunlight, glinting momentarily, and he saw the speeding line of missiles again, and was dizzy for a second).perfumes and food and exotic, unidentifiable fumes.
The Player of Games is out now, published by Orbit